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Banking and gamification in a digital world

It seems to me that the banking sector is missing a trick in the digital space. One which would allow it to look more responsible for its younger customers whilst riding the wave of social media and gamification to engage them in spending and saving.

Using social apps like Foursquare, users can check in to locations and gain points - becoming the mayor of places they frequent and unlocking badges. This economy is universally understood.

The economy? Not so much.

So it makes sense to do what banks do best and capitalise on this wave of enthusiasm and understanding. Especially as banks already reward you with interest for saving money.

Help younger users understand the budgeting process by allowing them to manage their account through Facebook and mobile apps - most banks now have the former anyway.

Let us unlock badges for saving. Let us build up interest and accrue points. Let users model their future financial decisions and see possible outcomes before they make them - how much money will I have at the end of January if I save £100 a month but can’t afford to in July?

Make banking fun, educational and useful to people. It might just work.

    • #Business
    • #apps
    • #community
    • #comsumer
    • #digital
    • #engagement
    • #facebook
    • #finance
    • #future
    • #idea
    • #marketing
    • #online
    • #csr
  • 1 year ago
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Allow resale of digital products

Living in the Cloud is great.

There’s nothing physical so nothing is wasted. The production and distribution of everything is cheaper. No wonder businesses love it.

But what’s in it for the consumer? eBooks can be bought faster, sometimes cheaper and take up less space than their physical counterparts.

But if you hate the book or the CD, software or app, you’re stuck with it.

You can’t sell it on or trade it in. You can’t even lend it to a friend or give it to a charity shop - unless you fancy handing over your whole device.

The solution? A second-tier of ‘app store’ that allows users who want to recoup some, if not all, of their losses to re-sell their digital products to other users.

But maybe then we’d have to simulate depreciation - delete a page from our ebooks, put a scratch effect into our mp3s, scuff the corner of the app icon - to ensure the full second-hand experience is digitally realised.

    • #digital
    • #apps
    • #music
    • #business
    • #comsumer
    • #media
    • #marketing
    • #kindle
    • #ebooks
  • 1 year ago
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About

Avatar Ben is a web producer based in London, making video and interactive web things.

This is his blog of ideas - few of them fully-formed, not all of them good, but here to try and provoke thought.

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